Virtual reality (VR) is a completely immersive experience that replaces a real-life environment with a simulated one.
Virtual Reality is a computer-generated environment with scenes and objects that appear to be real, making the user feel like they are immersed in their surroundings.
Virtual Reality is for more than just gaming. VR brings the world to you wherever you are. For instance, you can:
Learn how to play the drums;
Tour the Great Wall of China; or
Attend a One Republic concert without leaving your home.
Basically, you can create whatever experience your audience needs in order to better understand the value your business provides, whether it’s training videos, simulations, virtual events or more engaging support calls.
MR is where physical and digital objects co-exist and even start to interact with each other in real time.
Mixed Reality is when entirely virtual or digital objects or avatars can work in combination with real-life physical ones. MR is a kind of immersive AR, no longer tied to a limited screen or viewer. It uses special equipment such as a headset or glasses with controllers, just like VR. For example:
You can take a virtual box from your real bedside table, open it, and see what’s inside.
AR is when your surroundings are enhanced by adding digital elements to an otherwise real world live view.
Augmented Reality Solutions are almost boundless. For instance, you can:
Overlay the real world with design and furniture options;
Overlay drawings onto a remote environment as being viewed by a field worker with the right headset; or
Deliver digital images and information in response to real life images that are identified by the video software.
Add collaboration software to this and AR becomes perfect for field engineer guidance or medical emergency support situations.
Extended Reality is a rapid growing field encompassing augmented reality, virtual reality, and mixed reality.
Bring avatars (VR) into a call in which all of the participants are seeing real-life objects that are enhanced with AR elements.
Examples are in the use cases that can already to some extent be experienced with the use of Microsoft Mesh and the Microsoft HoloLens where participants to a Teams call can collaborate around drawings set against a physical object.